These include (Intelligent Character Recognition) fields for currency, integer numbers, floating point numbers, text, signatures, street addresses, ZIP codes, phone numbers, e-mail addresses, checkboxes (Optical Mark Recognition), image capture, bar-code recognition and more.EzData form processing works with any scanner and can control TWAIN compliant scanners automatically.It provides extremely accurate form processing including handprint character recognition and optical mark recognition, and barcode recognition using multiple character recognition engines.
In addition you can capture any area of the form and store it as an image in the database. Icr Forms Mod Everything BetweenIn the case of this mod everything between each make is the exact same except the nose sections. Ranging from all the years and eras of the Nascar Cup Series, Xfinity, and Trucks players have been for the most part in continuity painting and racing pretty close to what was on track body wise with the main series. Outside of this the game has also seen a lot of creative mods that cover other forms of racing from open wheel, dirt, and the more funnyniche types of racing. In-between all of these there has always been a subset of painters and sim racers that have used these mods to create their own series with fictional paint schemes and drivers. For them it is not emulating what has already happened or racing with real driver and real schemes but creating something new. On the more serious and in-depth side of this some create their own fictional manufacturers to stick on the mods to really create a unique series. As modders has perfected their craft over the years and the cars in the real world have become more complex bodydetail wise the challenge to create fictional cars on existing mods has become harder and harder. That is where this story begins on why this fictional stock car mod exists and how half a year ago development for it all began. The ICR mod is the accumulation of years really for the desire to have a mod that solely caters to the fictional side and allows the painter create exactly what they want without the restraints normal mods usually block them into. At the same time youve seen the goals of what this mod is and today I am happy to fully reveal all it has to offer. Make no mistake for any similarities it has this mod definitely goes its own way on some key design features to make it truly unique. Unlike other mods this one specifically caters to painters and racers who prefer to race in a fictional setting rather than a real one but still retains that stock car feeling. For that reason the mod has a body shape and 4 different nose designs that allow for easy painting and fictional manufacturer template creation right out of the box. One other important factor is a mod that has ample painting room all around it. The sides, roof, hood, decklid and rear of the mod all have wide open space for large logo placement and design space. This was a really important consideration when making the mod that the racing side looked ascetically pleasing but painting on the car is just as easy and fun too. The mod is heavily inspired from the Nascar Cup series body with its own design twist. The best way to describe what this mod looks like is it has the body of a gen4 fused with the safety features of the Gen5 COT, and the Gen6 style fused in certain areas all to give the mod a similar feeling like you are looking at a stock car that might have actually existed. With all of that mixed together the mod of course has some design choices like the roof rails and spoiler shape that sets it apart. In the upcoming sections you will find out more in depth what features this mod has to offer and how it all comes together to form one cohesive package that allows possibly the most customization options a mod has ever included for the fictional community. If a mod is frustrating to paint on due to UV warping on the template, confusing separated pieces, or the size of section of the UV is different is make creating even the most simple schemes more time consuming. All parts of the paintable car body are of similar texel density meaning the front, sides, top, and rear parts of the car are all of the same size so when you create a line for example from one part to another you wont see any distortion in the size of you schemes.
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